4.2 GToken: Subgame-Specific Token Paradigm

Issuance Mechanism: When each subgame is launched, it creates a dedicated GToken and an independent SwapG pool. GToken can be obtained as rewards for player victories, team incentives, or by minting (issuance to losers of a game round, for example).

Fees & Routing: When players mint GToken using FUSD, roughly a 10% fee is taken and injected into a dividend pool. When selling GToken, about 10% of the GToken sold is charged as a fee and either burned or added to a node reward pool. Additionally, the platform has a buyback-and-burn pool that uses funds from the dividend pool to repurchase and burn GToken, creating deflationary pressure.

Configurable Parameters: In the game template, creators can configure parameters such as total token supply, release curves, buyback frequency, revenue share ratios, reward structures, etc. Official templates provide various curve options (linear, exponential, smootherstep, etc.) that can be flexibly combined.

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